![gloomhaven cragheart guide gloomhaven cragheart guide](https://cf.geekdo-images.com/EgOAbLXJnrWDWmVGW5TcbQ__opengraph/img/mB64OS_q-hDy2cZmEZfSTlpb2Mo=/fit-in/1200x630/filters:strip_icc()/pic4595222.jpg)
The Spellweaver can use elemental magic to attack monsters. The Spellweavers are Orchid sages that are able to call down powerful natural forces that they then use as focused attacks. Their Mastered Abilities include Proximity Mine, Energizing Tonic, Enhancement Field, Hook Gun, Ink Bomb, Net Shooter, Stun Shot, Reinvigorating Elixir, Potent Potables, Volatile Concoction, Flamethrower, Restorative Mist, Reviving Shock, Toxic Bolt, and Harmless Contraption. It has 15 Mastered Ability cards at the start of the game and can have 12 equipped at any time.
![gloomhaven cragheart guide gloomhaven cragheart guide](https://i.redd.it/6y1dohdxe8q01.jpg)
They can do damage by using potions, items, and gadgets, and the Tinkerer has a Health of 8. They use these tools to explore and discover ancient oddities and are better used as a support class for their buffs and heals. Tinkerers are of the Quartyl race, masters of crafting gadgets, and elixirs. Their Mastered Abilities include Opposing Strike, Crushing Grasp, Avalanche, Rumbling Advance, Massive Boulder, Backup Ammunition, Rock Tunnel, Unstable Upheaval, Crater, Dirt Tornado, Earthen Clod, Forceful Storm, Heaving Swing, and Nature's Lift. It has 14 Mastered Ability cards and can have 11 equipped at any time.
![gloomhaven cragheart guide gloomhaven cragheart guide](https://i.pinimg.com/736x/fc/8a/ca/fc8aca5509e8348867c8c68db654d6c7.jpg)
The Cragheart in Gloomhaven digital is good with both melee and ranged attacks, does area damage, can crowd control, has minor healing abilities, and starts with a Health of 10.